[[SoulCalibur V’s story mode was originally planned to be four times bigger than it actually is, but time restraints meant it needed to be cut back. That’s according to game director Daishi Odashima who was speaking to Train2Game in a soon to be published interview.

He explained that Namco Bandai team didn’t have the staff or the time needed realise their full vision for Soul Calibur V’s story. The story of the released game mainly focuses on two characters, Patrokolos and his sister Pyrrha, opposed to each character on the roster having their own individual story as previous games in the series do.

“Our first plan on the storyboard was that we had every characters story, and actually we do have it in the studio, but time-wise, man power-wise we weren’t able to do it and only one fourth of what we planned to do is in the game.” Odashima told The Train2Game Blog.

He added that many of the other planned stories got full voice-overs during SoulCalibur V’s development, but there has been no decision on how to use them yet.

“Actually, some of the voice-overs are already taken but haven’t been used, so we want to make use of it somehow, but we don’t know how that’s going to be.” he said.

The Train2Game Blog interview with SoulCalibur V game director Daishi Odashima, featuring discussion of game development, the importance of community feedback, advice on becoming a good game designer and more, will be published soon.

What are your thoughts on the amount of story mode that was cut from SoulCalibur V? What do you think it says about the pressure on game developers?

Leave your comments here on The Train2Game Blog, or on the Train2Game Forum]]

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