Soulcalibur: Broken Destiny
From the Soulcalibur Wiki
| Soulcalibur: Broken Destiny | |
|---|---|
| |
| Developer(s) | Project Soul |
| Publisher(s) | Namco Bandai |
| Designer(s) | Hiroaki Yotoriyama |
| Platform(s) | Playstation Portable |
| Released | JP August 27, 2009 EUR September 1, 2009 NA September 1, 2009 |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Media | Universal Media Disc |
Soulcalibur: Broken Destiny is a fighting game in the Soul series for the PlayStation Portable. It was announced by Namco Bandai on April 28, 2009.
Contents |
[edit] Modes
The modes in Soulcalibur: Broken Destiny include Quick Match, The Gauntlet, Trials, Versus, Creation, and Training.
[edit] Quick Match
Quick Match pits you against a random opponent of your choice from a pool of custom created characters created by the development team.
[edit] The Gauntlet
The Gauntlet is the story mode made specifically for Soulcalibur: Broken Destiny. It is broken up into chapters consisting of a handful of fights. Unlike previous Soulcalibur games' story modes, it also has a tutorial aspect to it that is designed to teach players the game's fighting system. The characters met during the storyline act comically compared to their original personalities.
[edit] Trials
Similiar to Arcade mode in Soulcalibur IV, Trials mode features three different trials to test your skills:
- Trial of Attack - Standard difficulty trial. Gain a high score by connecting attacks in battle.
- Trial of Defense - Higher difficulty trial. Gain a high score by attacking back right after gaurding your opponent's attack.
- Endless Trial - Advanced difficulty trial. Defeat your opponents one after another, and see just how high you can raise your score.
[edit] Versus
Versus mode is the multiplayer option that allows you to play head-to-head against another person via ad hoc.
[edit] Creation
Soulcalibur: Broken Destiny will feature a robust character creation system similar to the one in Soulcalibur IV. New options allow for precision-tuning of every aspect of a created combatant's appearance, including the size, position and angle of their various accessories.
[edit] Characters
The game includes 28 characters all playable from the start. It introduces two new characters: Dampierre and the new guest character Kratos from the God of War series, who replaces the Star Wars characters from Soulcalibur IV.[1]
Returning Characters
- Algol
- Amy
- Astaroth
- Cassandra
- Cervantes
- Hilde
- Ivy
- Kilik
- Lizardman
- Maxi
- Mitsurugi
- Nightmare
- Raphael
- Rock
- Seong Mi-na
- Setsuka
- Siegfried
- Sophitia
- Taki
- Talim
- Tira
- Voldo
- Xianghua
- Yoshimitsu
- Yun-seong
- Zasalamel
New Characters
[edit] Stages
All stages are reprised from Soulcalibur IV, and there are two new stages included ( one for Kratos, and one for Dampierre ). The recurring stages have been slightly modified ( usually the only thing changing is the time of day ) and have even sometimes been given a different name. Some of the stages from Soulcalibur IV ("Phantom Pavilion", "Ice Coffin of the Sleeping Ancient" and the Star Wars stages) are missing.
Some stages feature totally different background musics compared to SCIV, however the original titles of the songs have been maintained: for example, both marsh stages' BGM go under the title "To The Wind", however the two tracks are completely different. It goes the same for some other stages, such as Sailor's Rest.
- Challenge of the Gods (Kratos)
- Dark Capital Ostrheinsburg (Taki/Raphael/Amy)
- Egyptian Temple - Sand Cloud (Yun-seong)
- Grand Labyrinth - Corridor of Suspended Time (Zasalamel)
- Grand Shrine of Palgaea - Sea of Decay (Astaroth/Lizardman)
- Hall of the Warrior God (Kilik/Xianghua)
- Jyurakudai Villa - Twill Damask and Brocade (Setsuka/Mitsurugi/Yoshimitsu)
- Ostrheinsburg Castle Throne Room (Tira/Voldo)
- Sailor's Rest - Twilight (Seong Mi-na/Cervantes/Maxi)
- Sleeping Marsh (Talim/Rock)
- Thesmophoros Imperial Garden (Cassandra)
- Thesmophoros Imperial Garden - Sunset (Sophitia)
- Tower of Remembrance - Ancient Gate (Siegfried)
- Tower of Remembrance - Degradation (Algol)
- Tower of Remembrance - Omen (Nightmare)
- Tower of Remembrance - Spiral of Time (Ivy)
- Voiceless Volpe Bridge (Dampierre)
- Wolfkrone Monument (Hilde)
[edit] Reception
[edit] Awards
[edit] Trivia
- Some Gamestops released the game on August 28 which is 4 days before the actual release date. Also those who reserved it at Gamestop received a free artbook and soundtrack of the game.
- One interesting fact about the game is that although Cassandra and Sophitia technically share the same stage in Soulcalibur: Broken Destiny(Thesmophoros Imperial Garden), they don't share the same variations of it (Day variation is Cassandra and Sunset variation is Sophitia), similar to the Fatal Fury series.
- Another interesting fact in the game is that some of the custom characters voices are reused ones from Soulcalibur III
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