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Lizardmen are creatures that appeared in the Soul series of fighting games.

Biography[]

Lizardmen are half-human, half-beast creatures created from human experiments. They don't retain much memories of their human lives, becoming mere servants for the priests to order around.

Original Timeline[]

The Lizardman featured in the American and European releases of Soulcalibur II is one of the many Lizardmen created by Fygul Cestemus to do their bidding. Though they don't have in-game backstory or ending, they have a profile of their own in the "Soulcalibur II Official Complete Guide". The guide states that the lizardmen are used in two main groups: the first one to collect fragments of Soul Edge and the second one as loyal slaves. There were some rumors claiming that the lizardmen's leader, the transformed human Aeon Calcos (also known as Lizardman), was set free of the brainwashing by the power that defeated Nightmare, so the sect Fygul Cestemus is using stronger spells on the remaining lizardmen to avoid such incidents. In battle the lizardman uses the sword and shield called "Gyulkus Weapon". They are cursed weapons given by the sect Fygul Cestemus to carry on battle. There are two types of their shields, one is based on Sophitia's Gladius, Fire Blade, and Synval designs, and the second is based on Cassandra's Spine Blade, Metesashi, and Dark Blade shields. Also, his fighting style is a mixture of the two characters'.

Lizardmen are also featured as common enemies in Soulcalibur Legends. They appear similar to the lizardman's first, third, and fifth costumes in Soulcalibur II. However, unlike their Soulcalibur II counterparts, they wield axes resembling the ones Aeon Calcos uses. They also possess the ability to use some sort of blue breath weapon.

Generic lizardmen also appear in Soulcalibur III, although one can only play as them using cheats. They appear as a "Prepare to Defend Yourself!" challenge where the player must defeat 20 of them in quick succession. They use pot lids and chicken legs as weapons in this instalment. After this installment, the generic lizardmen apparently choose to follow the leadership of the more intelligent, more powerful Aeon Calcos, serving as his personal soldiers.

The Generic Lizardmen/women are also featured in one of the stages in Soulcalibur IV, carrying ludicrously oversized knives and forks, waiting for one of the fighters to lose so they can feast on the unfortunate individual. If a fighter is slammed against one, he/she will fall into the water surrounding the arena. In some characters' story modes, the generic Lizardmen must be fought, along with their master, Aeon Calcos. When playing Calcos' story mode, he will be accompanied by a generic Lizardman wielding Meat on the Bone as a weapon (note that the playable generic Lizardman is actually a redesigned version of Aeon Calcos' alternate costume using Character Creation parts).

The Generic Lizardmen in Soulcalibur II are renowned as the "most agile" character(s) in the game. But, this is mainly when the game is played on the Ultra Hard or Extremely Hard difficulies. Occasionally, in Team Battle and Extra Team Battle, the player may have to fight the team of three Lizardmen (even though the player can only have 1 of a character, so the player can never have the same team), which usually occurs as the very first battle.

By Soulcalibur V, most of the Lizardmen who were free of the cult had died. However, a new cultist, the former assistant of the now deceased original creator, is taking care of research now, and apparently despite there being less individuals, new varieties of Lizardmen are appearing.

New Timeline[]

Lizardmen return in Soulcalibur VI as enemy NPCs in the Libra of Soul mode and a playable race for the Create-A-Soul feature. Lizardmen have their own dedicated voice though they can be customized to speak like humans. Because of their unique body structure, they have the most restrictions as they cannot wear most upper body wear or footwear and no markings or stickers can be applied to them. While numerous Lizardmen can be seen wielding a variety of weapons, there are Lizardmen who use Aeon's weapons from Soulcalibur III and IV, wielding an axe and shield, though this style—which is a mix of that of Sophitia and Aeon's—is inaccessible to the player, and if forced via hacking, the player will find that the style is in a very incomplete form, missing many of the attack commands shared by all other characters. Interestingly, there are no known consequences to using it in online play (in contrast to Inferno's style, which will result in an immediate automatic loss online), likely due to its handicapped nature.

According to the Lizardman article in Museum, female lizards are said to exist as well, though only males can be created as custom characters.

Much like the original timeline, Lizardmen serve the Schwarzstrom and Fygul Cestemus, primarily lead by Aeon, who is referred to as the "Lizardman Chief".

Profile[]

Soulcalibur II[]

A black magic high priest once created Lizardmen from humans. The saurians were intended as acolytes for Astaroth in order to carry out Nightmare's sinister deeds and to sustain his rule of terror. After Nightmare was defeated a small group of Lizardmen joined forces to look for fragments of Soul Edge.[1]

Soulcalibur VI[]

A group of creatures that were once human that have been mutated by dark, forbidden magics. They were created by Kunpaetku, Grand High Priest of Fygul Cestemus, an evil cult that worships Palgaea the Executioner. The lizardmen have lost all memories of their previous lives as humans and now form the personal guard of Kunpaetku, whose orders they obey with unwavering loyalty. They work alongside Astaroth, another creation of the Grand High Priest, and even support the cruel reign of Nightmare all to help restore the cursed sword's lost power. Although they are referred to as lizard "men," females are said to exist as well.

Trivia[]

  • In Soulcalibur III, their name is spelt as "Lizard Men".
  • In Soulcalibur II, their fighting style is a mix of Aeon's (from Soulcalibur) and Cassandra's moveset. In Soulcalibur III and Soulcalibur IV, they use the exact same weapons and moveset as Aeon. In Soulcalibur VI, their moveset is a mix of Sophitia's and Aeon's movesets. As such, they go from being right-handed in Soulcalibur II, to left-handed in Soulcalibur III and Soulcalibur IV, then back to being right-handed in Soulcalibur VI.

Gallery[]

References[]

  1. ^ Soulcalibur II: The Complete Official Guide. Piggyback Interactive Limited. p. 140. ISBN 1-903511-50-X.
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