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Soulcalibur: Planechase is a step in a new diretion of the Soul series, in that the power of the two swords causes a collision with the planes in the multiverse. The game features a combination of multiple engines created across many Soul series games, particularly SC4.
Siegfried and Nightmare clashed one last time, the final battle between the Spirit sword and Cursed sword had finally begun. With each clash of steel, the world warped. The multiverse contracted. The planes converged. The earth reshaped. One final strike and the swords shattered, and with them, their wielders, but the damage was already dealt.
Farther away in the multiverse, planeswalkers began to notice the shift. The effects of the swords caused cataclysmic gashes to be dug deep into the ground. Majestic Lorwyn had faded in with infected Mirrodin. Zendikar's Eldrazi met with the forces of Alara. Battles tore entire ways of life apart. The planeswalkers had to react.
The souls on Earth had reacted too. They felt the energy of the swords emitting from the battle atop the tower. Some sought the power offered to them by the swords, others wanted to rid the world of them for the damage they've done. The battle had begun.
Dragon planeswalker Nicol Bolas knew of the energy that the swords were giving off, and would stop at nothing to achieve such power. He sent his servants, Tezzeret and Sarkhan, to collect the fragments of the swords. Tezzeret, a master of artifice, managed to assemble Soul Calibur and technologically upgrade it. Sarkhan, a mad dragon worshipper, zealously collected the pieces of Soul Edge. He wielded the blade well, having his mind already dominated by Nicol Bolas. It was only a matter of time before Nicol Bolas had conquered the multiverse.
- Seong Mi-Na
- Chandra Nalaar
- Liliana Vess
- Sorin Markov
- Ajani Goldmane
- Elspeth Tirel
- Garruk Wildspeaker
- Gideon Jura
- Nissa Revane
- Jace Beleren
- Nicol Bolas
- Sarkhan Vol
The create-a-character mode has two categories. One where you edit the cast of the game, the other where you create your own. The created character mode has two subcategories: Planeswalker and Soul. This has no effect on how the characters fight, but rather how their story unfolds in certain modes as well as pre and post combat dialogue. The character may choose from different characters styles. Unlike Soul Calibur IV, players have unlimited access to what style they may choose. They will also have to 'train' their individual characters through use in single player and online modes, including starting characters. This provides for a more RPG-like feel.
Single Player Modes
Single player will feature the standard Arcade mode, in which you choose a character and battle it out with several others. It will also feature a story mode littered with cutscenes to have a discernable plot, unlike SCIV, which had an explanation, two battles, a tower cutscene, two more battles, a boss cutscene, the boss, and an ending cutscene. Planechase will feature interactive, choice based cutscenes which define who you will face. This will also branch out to multiple endings, but chiefly which boss you face and what your character does after their defeat. Another single player mode will be the survival mode, where you fight until you die. Simple enough. All of these modes have a standard and special mode.