Critical Edge in Soul Edge (Soul Blade)
Critical Edge is the name given to attacks used by all Standard Characters (and Soul Edge) characters in Soul Edge (Soul Blade). It is instigated by pressing all three attack buttons simultaneously, and if successful the player's character will do a single attack that will see their weapon engulf in a flash of light - if the attack hits the opponent, the character will automatically unleash a series of attacks against the opponent. During this time, the player is able to enter a command (unique to each character) which will cause the character to unleash even more attacks while in this state.
Using the Critical Edge has a disadvantageous side effect however; it drains the power of the character's weapon, and can usually only be used thrice (this differs depending on the weapon's current state). However there are some weapons with the ability to recover over time, making this less of a problem.
Mitsurugi and Taki both have stages in their Edge Master Mode where they have to use a "perfect" Critical Edge to defeat their opponents - this means that simply using the "easy" Critical Edge (i.e. simply pressing all attack buttons) will not be enough, so the player must learn the correct command for both characters.
Critical Edge in Soulcalibur V
Critical Edges make a return in Soulcalibur V. The mechanics, however, have been altered to a rather large extent. These super attacks now drain 100% of the Soul Gauge and deal different amounts of damage, depending on the selected character. Also, some characters' Critical Edge moves can be comboed or have throw properties, such as Ivy's and Astaroth's. Critical Edges in Soulcalibur V are similar to Super and Ultra Combos in Street Fighter IV and Rage Arts in Tekken 7.
As of TGS2011, the Critical Edge input was 236236A+B+K (two quarter-circles forward, A+B+K).
Critical Edge in Soulcalibur VI
Critical Edge is set to return in Soulcalibur VI.
List of Critical Edges
|Aeon Calcos||Devourer of God: Aeon rolls under his opponent, leaps into the air, and breathes fire at his foe.|
|Algol||Al Gamar Qahhar/Al Shams Qahhar: If the player has 1 full bar of Critical Gauge, Algol uses his power to places his throne on the opponent. (Al Gamar Qahhar) If the player has 2 full bars of Critical Gauge, Algol uses his power to places his throne on the opponent, teleports onto it and forces it down. (Al Shams Qahhar) Al Shams Qahhar requires a second input and 2 full bars of Critical Gauge for the teleport.|
|Astaroth||Cestemus Doctrine: Grabs his enemy by the head, throws them to the ground in front of him, and drills into their back with the end of his axe.|
|Cervantes/Inferno||Cursed Roman Fire: Unleashes an unblockable shot from his gun.|
|Dampierre||Cockaigne, the Land of Plenty: Dampierre lurks under his enemy and delivers a two-hand punch.|
|Devil Jin||Demon Laser Cannon: Delivers a flying kick into his enemy, flies underneath them, shoots them into the air with a laser attack and then grabs them to slam them to the ground.|
|Edge Master||Mimics the Critical Edge of whichever character he's currently imitating.|
|Elysium||Eleusian Initiation: Elysium hovers in the air and unleashes a stream of energy that inflicts several hits.|
|Ezio Auditore da Firenze||Full Synchronization: Slices an enemy thrice, then shoots them with his crossbow and hidden gun.|
|Hilde||Storm and Urge: Stabs an enemy five times with her lance.|
|Ivy||Acasual Paradox: Grabs an enemy, throws them to the air and makes the sword slam them to the ground.|
|Kilik||Mimics the Critical Edge of whichever male character he's currently imitating.|
|Leixia||River of Stars: Delivers a three-hit combo while spinning.|
|Maxi||Rampaging Dragon: Delivers a three-hit combo.|
|Mitsurugi||Witching Hour: Delivers a launcher, followed by a vertical slash.|
|Natsu||Great Curse of Arahabaki: Uses the power of Arahabaki to send out three pillars of energy in either direction.|
|Nightmare||Dark Reconquista: Deflects incoming attacks and deal a heavy strike.|
|Patroklos||Price of Justice: Uppercuts an opponent with his shield, before throwing his sword into them, then leaping up to pull it out.|
|α Patroklos||Transcending Rapture: Slashes the opponent as he rushes past, then slowly sheathes his sword, the end causing his dazed opponent to suffer a surge of ice damage.|
|Pyrrha||Trinity Strike: Stabs her opponent three times.|
|Pyrrha Ω||Omega Therion: Stabs enemy in the guts, lifts them above her, then pulls sword out roughly, making them fly.|
|Raphael||Royal Vexation: Uppercuts, stabs opponent three times and delivers a finishing stab.|
|Siegfried||Legacy Testament: Slams his sword into the ground, causing a stream of crystals to sprout in front of him.|
|Tira||Discord Parade (Jolly side)/Discord Parade Finale (Gloomy side): Hits the opponent with a whirling combo. Adds a finishing strike when in her "Gloomy" mode.|
|Viola||Arcanum Azarael: Makes her orb magnetic, pulling the opponent in and damaging them if they touch the orb.|
|Voldo||Wheel of Madness: Bows, grabs his opponent and rolls around with them before releasing them and rolling off of them.|
|Xiba||Kong's Dance of Qi Tian Da Sheng: Knocks his opponent into the air with his rod, delivers a midair kick combo, and strikes them down with his rod.|
|Yoshimitsu||Manji Virtue and Influence: Draws both swords while entering the Indian Stance, and spins towards his opponent. If the low attack hits, he rises from the ground while he is still in the Indian Stance and slams the butt of both of his swords together, creating a blinding light in front of him while an aura forms behind him that forces his opponent to cover their eyes and fall back first into the ground.|
|Z.W.E.I.||Werewolf Confess: Summons E.I.N, who grabs the opponent and slams them to the ground.|
|Geralt of Rivia||Slashes his opponent which knocks them down. Controls them to stand up, slashes them into the air, creates fire, and delivers the final blow.|
|Grøh||Hits his opponent which knocks them back, throws his spinning dual saber at them then teleports to them. He hits them a couple more times until delivers a final blow.|
|Ivy||Expands her sword which launches her opponent into the air. She impales them mid air then slams them down to the ground while stomping on their head.|
|Kilik||Normal: Hits his opponent with his rod and lifts them while hitting them a bit more. Steps forward and delivers a finishing blow.|
Possessed: Grabs his opponent and lifts then throws them down. Charges his rod, falls down and impales them which causes a massive explosion.
|Maxi||Hits his opponent multiple times with his nunchunks. He throws his nunchunks into the air and delivers a fiery punch to his opponent as a final blow and catches his nunchunks.|
|Mitsurugi||Slashes his opponent which lifts them up into the air, then strikes them down with another slash which launches them higher into the air.|
|Nightmare||Stab his sword into the ground and causes an explosion which knocks his opponent back. He later comes out of the mist riding on a demonic horse and charges and hits his opponent.|
|Siegfried||Slashes his opponent into the air, charges his zweihander and hits his opponent.|
|Sophitia||Slashes her opponent twice, uppercuts them with her shield, then throws her sword up with stabs them and causes an explosion.|
|Taki||Pulls out Rekki-Maru and slashes her opponent until they are trapped in a T-pose state. Then pulls out Mekki-Maru and stabs them which causes an explosion.|
|Xianghua||Slashes her opponent into the air and delivers combos until they are left standing where a burst knocks them to the ground.|
|Yoshimitsu||Rises up and slashes down on his opponent, takes their soul and slices it into three. He absorb their soul while they collapse to the ground.|
|Zasalamel||Makes time stop which freezes his opponent, slices his opponent with his scythe, then snaps to continue time.|