Being a ninjutsu practitioner, Taki is well-known for having unpredictable and deceptive strikes. She has several acrobatic movements, tech traps, as well quick and unique kick attacks; making her quite difficult to defend against. As one of the fastest characters in the series, she can easily evade and counterattack the opponent in various ways through either somersaulting, rolling, or even teleporting up in the air. Taki's kicks are very useful and damaging - for many of which have the potential to ring an opponent out. Also, her kicks, combined with the dual kodachi, make an excellent combination for combos just as long as the player knows how to execute them properly. Her low attacks also have their advantages, for she even has the ability to drop a numerous amount of darts while the opponent is down. Her throws can deal low to high damage and sometimes can be used in combos; even her aerial throws are something to watch out for. Her unblockable attacks are not difficult to dodge, however, there are numerous ways to use them in combos or set them up in tech traps, dealing an impressive amount of damage. When using Taki, the player must be careful when it comes to range, as it is Taki's weakness. When fighting at a distance, jumping closer to the opponent is risky as it leaves her open for attack, definitely making her a close-ranged fighter. Taki has been very iconic to the Soul series ever since it debuted. Many gamers are impressed with her fighting style as she is relatively easy to use. Taki is regarded as a high tier character, for she performs well in the tournaments and is among one of the best choices for players of all skill levels whether they are a beginner or a Soulcalibur veteran.
This character doesn't appears in this game; although her student Natsu wields a style almost identical to her. Her evade and counterattack patterns are more deceptive since she can disappear whilst evading. Her master's signature aerial throws are present as well, but they are more difficult to perform especially when using them to end a combo.